This one was recently previewed on ICV2, it's the cover to the new Thunderstone expansion set titled: Caverns of Bane
You can see the rest of the article here: http://www.icv2.com/articles/markets/22584.html
Sunday, April 22, 2012
Thursday, April 19, 2012
New Legend of the Five Rings card
This is a character card for Legend of the Five Rings new expansion set, Embers of War.
It was just featured on AEG's website. A print will be up in my stores L5R section in the next day or two.
You might notice the sketch looks a bit unusual, due to the digital sketching method I sometimes use, especially on card games where the deadlines can be very short.
This character is based off a design originally done by the talented Jim Pavelec: http://www.l5rsearch.com/db/search.cgi?cmd=detail&card_id=9729
his main gallery can be found here:http://jimpavelec.com/
It was just featured on AEG's website. A print will be up in my stores L5R section in the next day or two.
You might notice the sketch looks a bit unusual, due to the digital sketching method I sometimes use, especially on card games where the deadlines can be very short.
This character is based off a design originally done by the talented Jim Pavelec: http://www.l5rsearch.com/db/search.cgi?cmd=detail&card_id=9729
his main gallery can be found here:http://jimpavelec.com/
Wednesday, April 11, 2012
2012 convention schedule
Every year I do attend conventions and make public appearances, and every year the schedule changes slightly. I'm not making as many as I have in the past, but neither am I missing out completely.
Spectrum Fantastic Art Live (5/17-20) this show has so many great artists attending, it is purely rediculous. The talent is going to leak out of the building and start pooling on the sidewalks.
Comic Con International in San Diego (7/11-15) This is the biggest media circus of its kind anywhere in the states. It is a thing of great chaos and molten excitement. Also tons of people should be there.
Gen Con in Indianapolis (8/15-19) This show I have attended for the past 14 years. I couldn't stop now even if I wanted to. Not that I do, it's only become bigger and better over the years.
and finally, I am also attending Illuxcon (11/8-11) but as this show is mainly for painters of the non-digital media, I will simply be showing up to be whipped and mocked by the traditionalists, while admiring their great works and trying not to step in any actual paint along the way.
Spectrum Fantastic Art Live (5/17-20) this show has so many great artists attending, it is purely rediculous. The talent is going to leak out of the building and start pooling on the sidewalks.
Comic Con International in San Diego (7/11-15) This is the biggest media circus of its kind anywhere in the states. It is a thing of great chaos and molten excitement. Also tons of people should be there.
Gen Con in Indianapolis (8/15-19) This show I have attended for the past 14 years. I couldn't stop now even if I wanted to. Not that I do, it's only become bigger and better over the years.
and finally, I am also attending Illuxcon (11/8-11) but as this show is mainly for painters of the non-digital media, I will simply be showing up to be whipped and mocked by the traditionalists, while admiring their great works and trying not to step in any actual paint along the way.
Somthing new this way comes
I've had a little spare time over the last month to finish a couple more personal works, they are not related to any products or themes beyond being somthing I really wanted to draw.
Lords of Waterdeep
Wizards of the Coast has been trying their hand at board games (again) lately, and I have to say, they have been succeeding well beyond expectations. So when they asked me to illustrate some cards for a game set in Waterdeep, I had to say yes.
Classic Forgotten Realms material, with intrigue, politics, subterfuge, and a little action, it was virtually the opposite of illustrating more combat based roleplaying products, so it had a lot of variety to offer in visual concepts, and was a lot of fun to work on as a result.
Classic Forgotten Realms material, with intrigue, politics, subterfuge, and a little action, it was virtually the opposite of illustrating more combat based roleplaying products, so it had a lot of variety to offer in visual concepts, and was a lot of fun to work on as a result.
Ringcon
Last year a convention in Germany called Ringcon approached me about doing the promotional imagery for their show. At the time, I was simply overloaded with work and had to pass on the job. But they came right back and said they needed work for next years show as well, and the deadline was much further out, so I said absolutely!
You can read up on the convention here: http://www.ringcon.de/
Here is the resulting sketch and final image. It features characters from the Lord of the Rings world, but no one specific. Except for the dragon, the dragon is Smaug. I rendered him a bit more modern in terms of creature design then he has been drawn in the past, but I wanted to bring somthing new to the table with a character that has been done so many times and in so many different ways.
You can read up on the convention here: http://www.ringcon.de/
Here is the resulting sketch and final image. It features characters from the Lord of the Rings world, but no one specific. Except for the dragon, the dragon is Smaug. I rendered him a bit more modern in terms of creature design then he has been drawn in the past, but I wanted to bring somthing new to the table with a character that has been done so many times and in so many different ways.
Metamorphosis Alpha
A couple years ago, an old friend asked me to go to lunch while we were at Gencon. His name is Jamie Chambers, and we had worked together many times over the years while he was at Sovereign Press on the Dragonlance roleplaying books for 3rd edition D&D.
He wanted to tell me about a game he was publishing soon, a game which had been around for a very long time. One of the "old guard" of roleplaying games, first published in 1976. Now, that isn't all that old for some people, but for me, that was three years before I existed. So it sure seems old to me.
You can read up on it here: http://metamorphosisalpha.com/
It's a really crazy setting, with a very classic sci-fi kind of premise, and he wanted me to do the cover. It had to show the inside of a spaceship, but a ship that was overtaken with undergrowth. And mutants. And holographic landscapes. And old, damaged pieces of technology showing through around the edges.
This was one of the more unusual covers I've done, and for a while I had no idea how I was going to illustrate such a wild concept, but when Jamie sent me the cover design, it kind of left me with the perfect opporunity to do somthing a little different.
He wanted to tell me about a game he was publishing soon, a game which had been around for a very long time. One of the "old guard" of roleplaying games, first published in 1976. Now, that isn't all that old for some people, but for me, that was three years before I existed. So it sure seems old to me.
You can read up on it here: http://metamorphosisalpha.com/
It's a really crazy setting, with a very classic sci-fi kind of premise, and he wanted me to do the cover. It had to show the inside of a spaceship, but a ship that was overtaken with undergrowth. And mutants. And holographic landscapes. And old, damaged pieces of technology showing through around the edges.
This was one of the more unusual covers I've done, and for a while I had no idea how I was going to illustrate such a wild concept, but when Jamie sent me the cover design, it kind of left me with the perfect opporunity to do somthing a little different.
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