Numenera was just such a project a little while ago, and having worked with Monte years ago, I knew the quality of the game that was forthcoming, and the setting was so interesting and original, that I had to offer up some money to see it made real. Of course, I was not alone in this regard. It was a successful kickstarter, to say the least.
And a few weeks after it finished its round of kick-starting as such a resounding success, Monte shot me an e-mail asking me if I wanted to be a part of it, and of course I said yes.
Here are the sketches and final works that resulted from the initial work produced for the corebook of the setting. I am, as I write this, now working on the next several books in the line. So, more weird is likely to follow in the future!