This is the entomancer, another one of the iconic characters done for the upcoming Thunderscape role playing game. As you can see it changed some from the sketch to the final, as I was asked to add in a giant Bee to give more emphasis to the class abilities.
Tuesday, October 29, 2013
This one is from my convention exclusive Savage Age lithograph collection, and actually features the likeness of a model I worked with back in my T-shirt designing days. Here she is dressed as a Conan era amazon huntress, with a pet black panther just for fun.
Monday, October 28, 2013
Sunday, October 27, 2013
Last year I had the privilege to create some work for the expansion to the Lords of Waterdeep board game, Scoundrels of Skullport, and it was a lot of fun. In the base set of Lords of Waterdeep, I contributed 5 images, and gave them a rather bright, graphic look to bring them in line with modern D&D branding.
With the expansion, I knew it was featuring one of the darker cities in D&D lore, and in fact was featuring the first ever image of murder that has ever appeared in D&D (I know, I couldn't believe it either) and so I wanted to give the art for this set a darker look. A more subdued color palette, more realistic proportions and lighting, and just a grittier feel overall.
Featured here is the first of the images, featuring the above referenced scene of murder, and I will be debuting the rest of them here over the coming weeks.
Saturday, October 26, 2013
This was done for the special release for Magic the Gathering: Commander 2013. The art order asked to show an opulently garbed priest standing in front of a stained glass window getting bathed in crimson light and looking terrified, which proved to be an interesting challenge. I really enjoyed painting the folds of his robes and the little ornate details into his outfit.
Friday, October 25, 2013
This is my second cover for Paizo publishing's Pathfinder set of books. And it nearly killed me.
When the art director asks me to draw with a certain style, I love the challenge. When she gives me the art order, and its actually referencing a previous cover in tone, and the cover is by Wayne Reynolds, I knew it was going to be a lot of fun, but a serious undertaking. And it definitely was.
I've done a number of pieces over the years that have included many separate characters. In fact, some of the card games I work on have commissioned me to do huge pieces with giant backgrounds and hordes of characters all fitting together to create one giant story they could cut into many different cards, which has always been a significant bit of work artistically, and a lot of time to complete.
But this image, it was a cover. So the real estate was limited. I couldn't spread out the characters over a wide background, and layer them in easily and simply. No, this was the kind of image I had actually never approached, the kind where characters are literally piled on top of each other, and every square inch includes some kind of small story or detail. And for the final catch, I had a little less then two weeks to complete it, which turned out to be just enough time.
And out of the 21 characters in the image (I'm counting the cat) 12 of them had reference art that needed to match exactly. Which added just a little bit more difficulty to the overall project.
Thursday, October 24, 2013
This image was really interesting to create. I had to show the paladin character as the main figure, getting sucked into a fragmenting hole in time and space. I knew it would read easiest as shattering glass, which turned into a lot of fun to render actually. I probably spent way more time then I should have on all the little shards and cracks.
Wednesday, October 23, 2013
Back in 1995, A game called Thunderscape was released for PC, and I loved it. It was a really edgy take on fantasy, with steam power and new takes on all the classic fantasy tropes. It was far from perfect, but as a lifelong fan of computer rpg's, to me it was a big step forward for the genre.In 2013, Kyoudai Games bought the rights to produce a new pen & paper rpg based on the license. It's a true joy, as I've mentioned many times, to work on a game from my childhood. It's an even greater pleasure to contribute to the new life of a game I loved, that has long since sat in the back of a dusty closet for 18 years. Thunderscape would be graduating from high school if it had stayed around this whole time.
kickstarter, I jumped at the chance. And I'm glad I did, because they didn't just want me to do art, they wanted me to create the iconic character archetypes for the book. The main characters by which every player who picks up the book will use as a compass to shape their own contributions to the world of Aden.
For the next few weeks, I will be showing the iconic Thunderscape character art here.
Here is the first, the Mechamage.